Game design, branding, direction, and programming for an entry in Text Jam, tasking players to create their own text-based adventure video game in 48 hours.

Programmed entirely in basic HTML/CSS, Anarkey_ follows the player, a newly appointed puppet CEO of a multinational corporation that is secretly lead by an artificial intelligence with plans to lead humanity to its doom through the manipulation of various events across the planet.
A minimally designed text-based adventure game, that became an exercise in world-building and storytelling. The world of Anarkey_ has, in my head at least, evolved into other games of all forms ranging from tabletop games, to platformer titles.

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